Reel 2012 breakdown (in order of appearance)Avatar (2009)Cloth and Hair simulation for Character Jake, Tsutey and MoatImages are property of Twentieth Century Fox.Metegol, First and second teaser (2011-2012) I worked designing and implementing the pipeline for the studio (www.catmandu.biz) and the movie. Also colaborated with facial setup for the characters.The images are property of Catmandu and 100 bares.http://www.youtube.com/user/MetegolFilmMexsana (2010) I worked as a freelance character td doing the animation rig and the deformation rig for the body for all characters.The images are property of Reino de Buenos Aires.http://vimeo.com/user7754928Mama Luchetti (2010) I worked as a freelance character td doing the animation rig and the deformation rig for the body for all characters.The images are property of Reino de Buenos Aires.http://vimeo.com/user7754928Fravega Robots (2011) I worked as a freelance character td doing the skinning for all human characters.The images are property of Reino de Buenos Aires.http://vimeo.com/user7754928Galera Animal (2010) I worked as a freelance character td doing the animation rig for the body for all main characters.The images are property of Gizmo.http://vimeo.com/gizmositeGluko & Lennon (2010) I worked as a freelance pipeline td doing scripted tools to submit and manage renders.The images are property of L'OrangeGutan.http://vimeo.com/user3792832Gaturro, look dev tests (2007) I did on Maya all of the Rigging, supervised modeling (and did a part of it. I did rendering in Mental Ray, and the Compositing in After Effects for some of the shots. For this piece I also developed the pipeline. We used dell workstation T3400 and poweredge 1950.The images are property of Illusion Studios.The characters are property of Nik.Gaturro, first trailer. (2008) I did on Maya all of the Rigging, supervised modeling (and did a part of it), did lighting in the Pet shop. I did rendering in Mental Ray, and the Compositing in After Effects for some of the shots. For this piece I also developed the pipeline. We used dell workstation T3400 and poweredge 1950.The images are property of Illusion Studios.The characters are property of Nik.Clemente World Cup 2010 (2010) I did on Maya most of the Character Rigging. The dynamics were either baked nCloth simulations or maya hair systems.The images are property of La Sociedad Post.The characters are property of Caloi.
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