Texture/Material Artist (Temp Assignment)
Description
This position is for
a temporary engagement through our staffing partner Yoh.
Come join
the award-winning God of War development team! Sony Santa Monica Studio
is looking for a Texture/Material Artist to help us create stunning worlds that
set the visual fidelity bar for entertainment. This individual will
contribute to the artistic vision of amazing, top-of-class games with a
specialized focus on creating realistic and fantasy-based textures and
materials for a physically-based rendering pipeline. As a team member,
you must possess the ability to effectively collaborate with the art director
and environment artists to create complex, realistic textures and materials
that can be applied to character and world building assets. Help us
create visuals that will set the PS4 apart from the rest!
Responsibilities:
- Content
creation, including environment 2D texture painting for physically-based
rendering pipeline and complex multi-layered shader creation.
- Encourage
artistic evolution within the studio by being a high level contributor to the
development of the texture authoring techniques and processes utilized to
define and achieve realistic and hyper-realistic textures and shaders. Develop
a comprehensive knowledge of the PBR pipeline and all engine, tools, and
systems associated with the creation of textures and materials
- Maintain
the artistic goals and vision through all phases of the game development cycle,
from pre-production through final product release. Ensure that textures and
materials are of the highest artistic quality and uphold the integrity of the
game’s design and the artistic vision of the game as a whole
- Communicate
with the rendering team to develop material shaders as needed by the art teams
- Create
high resolution textures with industry standard techniques, such as painting
and photography, and maintain a high resolution texture library
- Resolve an
assortment of moderately complex artistic development issues for artists as
well as other team members
- Actively
improve skill set and abilities by keeping aware of industry trends and
techniques, evaluating competitive products, and learning new software packages
and traditional art methods
- Generate
documentation for texture outsourcing assets, as well as the integration of
assets, asset and texture optimization, and support for texture LOD workflow
- Demonstrate
strong time management and prioritization skills. Collaborate with Production to
develop task lists to ensure assignments are progressing as expected according
to schedules, milestones, and overall project goals
- Clearly
communicate updates and properly escalate concerns to the appropriate team
member(s) and manager(s)
Qualifications:
- Advanced
knowledge of texture painting and material creation for physically-based rendering
pipelines, HDRI authoring
- Skilled in
texturing workflows, including material creation, 3-D painting, and surfacing
for PBR rendering methodologies.
- Strong
traditional fine art skills, training, and production experience (illustration,
painting, organic forms, color theory, perspective, 2D & 3D design)
- Proficient
in the use of Maya (or 3D modeling package) and Z-Brush, and Photoshop, Mari or
other 3D paint tools. Substance Designer and Mudbox experience desirable
- Familiarity
with video game product development including, but not limited to: workflow,
tools, lighting, high and low poly modeling, texture paining, surface sampling,
particle systems, mapping techniques, UV layout, in-game animation, material
setup, layout, and sfx. Engine parameters/optimizations desirable.
- Previous
or next-gen video game platform experience is desirable
- Good
communication, organizational, time management and interpersonal skills
- Works
under minimal direction to determine and develop approach to solutions
- B.A. in
fine arts or relevant curriculum, or equivalent skillset
- Minimum 5
years’ industry or related experience
- 2 or more
published titles considered a strength
For over two decades,
PlayStation has been a market leader, serving as the ultimate destination for
millions of gamers across the world. 2013 witnessed the introduction of
PlayStation 4, the world’s most powerful and socially-connected console ever
created, sold at the fastest rate in PlayStation history and has revolutionized
how gamers play and engage online. One of the keys to PS4’s early success is
its ability to empower game creators to unleash their imaginations and deliver
new gaming experiences.
Based in San Mateo, California, Sony Computer
Entertainment America (SCEA) is a wholly owned subsidiary of Sony Computer
Entertainment, Inc. with oversight for operations in the United States, Canada
and Latin America. SCEA has immensely talented employees who are deeply
passionate about their love of gaming – much like PlayStation fans. SCEA
participates in a variety of higher education and high school based programs to
help nurture young talent to fulfill their dream of working in the gaming
industry.
SCEA provides equal employment opportunity for
all applicants and employees. SCEA does not unlawfully discriminate on the
basis of race, color, religion, gender, gender identity, marital status, age,
disability, veteran status, sexual orientation, national origin, or any other
category protected by applicable federal and state law. SCEA also makes
reasonable accommodations for disabled applicants and employees.
This Job is no longer active!