Select your Access Pass Below:
Job Fair |
Super Early Bird
(Limited Availability)
$25
Sold Out
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Early Bird
$35
Sold Out
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Regular
$45
Purchase
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Conference (includes Job Fair) |
Super Early Bird
(Limited Availability)
$219
Sold Out
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Early Bird
$279
Sold Out
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Regular
$349
Purchase
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Purchase an All Access Pass & get one master class FREE!
The All Access Pass Includes:
- Access to Job Fair
- Full Conference Pass (Reg $349)
- 4 Master Classes (Reg $325)
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A $674 value, only
$599
Purchase
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Master Classes:
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One Class |
Two Classes |
Three Classes |
Four Classes |
Price |
$99 |
$175 |
$250 |
$325 |
Savings |
No Savings |
$23 |
$47 |
$72 |
The more classes you purchase, the more you save! Job Fair Included with the purchase of any Master Class!
Morning Session Classes 9:30 am-11:00 am
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Pushing Your Animation Skills to the Next Level: Efficiency Is the Key
Instructor: Ken Huling - Character animator, Blue Sky Studios
In this deadline-driven industry, great animators must develop the ability to solve an array of creative challenges and create pro-level performances quickly. From studying reference and blocking your shot to efficiently polishing arcs and spacing, you will learn key time-saving techniques as Blue Sky animator Ken Huling reveals his personal approach to animation culled from years of experience on films like Epic, Ice Age: Continental Drift, and Meet the Robinsons as well as pop culture icons Road Runner, Coyote, Daffy Duck, Elmer Fudd, and Po.
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Putting the Power Behind Top VFX Movies in Your Pipeline
Instructor: Boris Petrov - Product Specialist, Thinkbox Software
Boost your artistic and pipeline capabilities with insider tips to implementing Thinkbox tools such as Krakatoa and XMesh used to power feature films like The Avengers, Avatar, Harry Potter And The Deathly Hallows Part II, and Suckerpunch, as well as hundreds of award-winning commercials, and game cinematics. You will also learn crucial workflows for creating and manipulating particle and mesh data along with sharing it between Maya and 3ds Max.
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Morning Session Classes 11:30 am-1:00 pm
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Volumetric Fluid FX in Feature Films and Beyond
Instructor: Kevin Romond - FX Department Supervisor, Weta Digital
In today’s VFX-driven media the need to generate realistic effects like fire, smoke, explosions, dust and mist is greater than ever. This class will cover topics that include solver basics, simulation considerations for VFX production, emission and collision strategies and volume data file formats. Kevin will also discuss Weta’s in house solver and framework along with their use of Maya Fluids and show the various techniques used at Weta to create these types of effects in features like Prometheus, The Avengers, The Hobbit: An Unexpected Journey, Iron Man 3 and Man of Steel.
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Fast and Flexible 3D Rigging Techniques
Instructor: Stephen Mann - Lead Character TD / Pipeline TD, CHRLX|3D
With 15 years of animation production experience ranging from Sony Imageworks and Blue Sky to Kleiser Walczak, Hornet and Charlex, Stephen’s credits span the spectrum of digital production from ride films and commercials to short films (One Rat Short) and features (X-Men, Robots, The One). An acknowledged character rigging and pipeline tools master, Stephen also counts a decade of teaching experience at SVA in New York and currently runs the NY chapter of the Maya Users Group.
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Afternoon Session Classes 2:00pm - 3:30pm
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Working Smarter Not Harder In Digital Production
Instructor: Todd Akita - Senior Technical Director, Psyop
Because most digital artists are math-phobic, they often resort to solving creative and production problems with brute force and long hours rather than investing the time to learn the shortest path to the easiest solution. This class demonstrates how visual artists across all digital media, from motion graphics to compositing to 3D, can apply smart math to extend their artistic range and solve a wide range of production challenges – from improvised on-the-spot fixes to production-wide solutions.
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The Art and Vis-ness of Pre-visualization
Instructor: Adam Holmes - Previs Supervisor, Lucasfilm Animation
Previs, post-vis, design-vis, pitch-vis… with so many ways to use this increasingly popular tool of pre-production, what is the best “vis” for you? How do you implement Previs into your production, and what are the best workflows to get the job done while saving time and money? Learn master techniques and skills in the art of previs from Senior Previs Supervisor and Cinematographer Adam Holmes as he shares his best practices and real-world case studies from his live-action VFX, commercials and CG feature film experience.
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Afternoon Session Classes 4:00pm - 5:30pm
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Integrating 3D Dynamics into a Motion Graphics Workflow
Instructor: Dave Glanz - Designer/Director
Creating high level motion graphics for broadcast in today’s world of tighter budgets and shorter deadlines means artists must take advantage of every time saving tool at their disposal. Rigid body physics-based dynamics software is one of those tools when understood and applied effectively can mean the difference between profit and loss on a project. In this class we examine the use of Cinema 4D’s built-in mograph module with its rigid body dynamics engine. You will learn how this powerful tool was crucial in creating animations for three real-world projects and how you can apply these workflows to your own productions.
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Faster Problem Solving with Visual Effects
Instructor: Robert Nederhorst - VFX Supervisor, Svengali FX
Knowing when to choose one VFX technique over another can mean the difference between two hours of work versus two days of work. Using real-world case studies from his feature film work, Robert Nederhorst will demonstrate alternate ways to meet VFX challenges head-on using visual effects tools such as Maya, V-Ray and Nuke that can also be adapted to other applications.
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