Eduardo GraƱa F/T or 1099
Buenos Aires, Argentina
Technical Director at Catmandu
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Summary
I'm a Technical Director with experience both as a Rigger and as a Pipeline TD. I usually work in animation productions, but i also have experience in VFX productions.
Education
Bachelors Degree
in
at
Universidad de Buenos Aires
Still Attending
in
at
Conservatorio de la Ciudad de Buenos Aires
Experience
Technical Director at Wow Studio
Sep 2013 - Nov 2013
Job Duties: Scripting / Programming - Advanced, Rigging (Character) - Advanced, Tools / API - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate
Software: MEL - Advanced, Autodesk Maya - Advanced, Python - Intermediate, Windows - Intermediate, PyQT - Intermediate, The Foundry Nuke - Junior
Projects: FOX Pilotos por la seguridad 2 (Released), Zupcat Football Game (Released)
Summary:Worked as Pipeline TD and rigger for both projects.
Technical Director at La Sociedad Post
Nov 2012 - Aug 2013
Job Duties: Scripting / Programming - Advanced, Rigging (Character) - Advanced, nCloth Simulation - Intermediate, Tools / API - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate
Software: MEL - Advanced, Autodesk Maya - Advanced, Python - Intermediate, Windows - Intermediate, PyQT - Intermediate, The Foundry Nuke - Junior
Projects: YPF Ases al Volante (Released), Bolivar, El Hombre de las Dificultades (Released), YPF Ases al Volante (Released), Bolivar, El Hombre de las Dificultades (Released)
Summary:Worked on the studio pipeline, and creted tools both for maya and nuke. Also worked as Rigger and did some FX involving nCloth simulation.
Technical Director at Catmandu
Oct 2010 - Oct 2012
Job Duties: Scripting / Programming - Advanced, Tools / API - Intermediate, Rigging (Facial) - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate
Software: MEL - Advanced, Autodesk Maya - Advanced, arnold render - Intermediate, Python - Intermediate, Windows - Intermediate, PyQT - Junior, MAYA - Novice
Projects: Metegol (Foosball) Movie
Summary:I work as a td responsible for pipeline and tools, providing tools and workflows for all departments.
Technical Director at wowstudio
Mar 2010 - Oct 2010
Job Duties: Rigging (Character) - Advanced, Rigging (Cloth / Hair / Fur) - Intermediate
Software: MEL - Advanced, MAYA - Advanced, Mental Ray - Intermediate, Python - Intermediate, Windows - Intermediate, PyQT - Junior
Summary:In charge of character rigging
Creature Technichal director at Weta Digital
May 2009 - Dec 2009
Job Duties: Dynamic Simulation - Intermediate, Scripting / Programming - Intermediate, Rigging (Cloth / Hair / Fur) - Junior
Software: MEL - Intermediate, MAYA - Intermediate, PyQT - Junior, Python - Junior, Linux - Novice
Summary:Dynamic simulations for cloth and hair
Technichal Director at eduardoGrana.com.ar
Feb 2009 - Present
Job Duties: Scripting / Programming - Advanced, Rigging (Skeletal ) - Advanced, Rigging (Cloth / Hair / Fur) - Intermediate, Pipeline / Scheduling / Asset Mgmt - Intermediate
Software: MEL - Advanced, MAYA - Advanced, Mental Ray - Intermediate, Windows - Intermediate, Python - Intermediate, PyQT - Junior
Summary:I do Character Rigging, Pipeline Tools, some particle VFX and some rendering.
Technical Director at illusion studios
Aug 2005 - May 2009
Job Duties: Pipeline / Scheduling / Asset Mgmt - Intermediate, Dynamic Simulation - Intermediate, Rigging (Character) - Intermediate, Tools / API's / Plug-In's - Junior
Software: MEL - Intermediate, MAYA - Intermediate, Windows - Intermediate, Mental Ray - Intermediate, Python - Junior,
Summary:Designed and implemented Pipeline, Workflows and rigs for feature animation in 5 animation films. Design and Implemented scene assembly, lighting and rendering and compositing workflow for feature animation. Help in the design and implementetion of a small render farm.
Designed and implemented maya based tools in mel, python and C++ to help improve productivity in other areas.
3d artist at Non Stop Digital
Apr 2004 - Jul 2005
Job Duties: 2D Art / Graphic Design
Software: Windows - Intermediate, Mental Ray, , MAYA
Summary:Desing Model Animate shade render and composite Idents for Disney's Jetix Channel
Software and Technologies
MAYA (Advanced), MEL (Advanced), Autodesk Maya (Advanced), Python (Intermediate), Windows (Intermediate), Mental Ray (Intermediate), PyQT (Intermediate), arnold render (Intermediate), The Foundry Nuke (Junior), Linux (Novice)
Style or Genre (if applicable)
Trailer, Animation (3D), Feature Film, Television
Platforms
Post Production, Production