Lead Technical Artist
Description
Founded by Warren Spector, Junction Point Studios (JPS) joined Disney Interactive Studios (DIS) in September of 2007 and is quickly growing. While DIS is part of the larger Walt Disney Company, we still have the autonomy of a smaller developer/publisher without many of the risks and restrictions associated with start-ups.
Comprised of experienced game developers from places like Origin, Looking Glass, Electronic Arts, Sony, Sony Online, Digital Anvil, NC Soft, Rare and many more, we believe long-term success can best be achieved by delivering games of the highest quality – in game play and presentation, notably on time and budget. While hard work and commitment to quality is important, quality of life is equally important and our goal is to create an environment that fosters a superior work/life balance.
We are currently looking for a Lead Technical Artist. If you’re interested in joining the DIS Junction Point family, please submit your resume to DISJunctionPointRecruiting@disney.com.
The Lead Technical Artist defines the production techniques used by artists, and ensures that the art team has all of the relevant tools and workflows they need to operate at peak efficiency. They also develop the Art Direction into an optimal CG look, and ensure that all art content in the game is being built to withstand performance and memory requirements
Primary Responsibilities
• Designs and supervises the creation of game pipelines and workflows, working in conjunction with engineers and art leads.
• Works with the Game Director and Art Director to ensure that visual quality is not being compromised by technical constraints.
• Regularly audits and streamlines all art production methods (Level Art, Modeling, Character Animation/Motion Capture, Visual Effects and Lighting)
• Acts as a bridge between art and engineering disciplines.
• Solves technical production issues as needed
• Provides mentorship, coaching and management of other technical artists on the team.
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