Physics/Animation Engineer
Description
Come makes games in Boston! We're growing our studio and would love to add another engineer to the Demiurge family.
Demiurge has worked on AAA titles like Mass Effect, BioShock and Brothers in Arms and we're currently developing a cross-platform engine for our own title. We're a growing, independent, employee-owned studio that places high value on its people. If you enjoy making games and you're an experienced programmer with a background in physics & animation - please drop us a line!
Qualifications:
- Implemented physics or animation simulation systems for a game engine
- Integrated a 3rd party physics or animation SDKs into a game engine
- Previous experience authoring animation state machines, collision detection systems, or player movement solutions
- Strong math skills in linear algebra, trigonometry, and matrix/quaternion math
- Strong C++ programming and architecture skills
- Experience developing for the PC and current generation consoles (Xbox 360, PS3 and/or Wii)
- Demonstrated knowledge of good software engineering practices
- Reliable scheduling and management ability
- Excellent written and oral communication skills
- BS (or higher) in Physics, Math, Computer Science or similar discipline
- 2+ years game industry experience
- Must be eligible to work in United States
This Job is no longer active!