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Slash FX

San Francisco, California - United States
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SR. UNREAL 3.0 ENGINE PROGRAMMER

Description

Location: San Francisco, CA
Onsite Contract Employment to start with good potential to convert to permanent employment

Job Summary:
Develop high quality software using C++ and OOD
Ability to technically design, implement and review engine systems for use in the development of the game in a specific timeframe
Ability to optimize and debug code, from low-level libraries to in-game code
Ability to consider cross platform issues and develop for cross platform API’s
Generate the highest quality work, leading to the highest quality games
Ability to schedule own work, and honestly and openly appraise personal and project progress
Desire to push engine technology forward wherever possible
Positive contribution to team goals, and project focus
Responsible adherence to, and proactive contribution towards, company coding standards.

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