Modeller (Environment & Character)
Description
Candidates should be willing to consider their task part of the creative process, not only a matter of duplicating scans or drawings. Often designs must change in the modelling/rigging phase. So a design and/or sculpting background would be ideal but not essential. Some technical proficiency with building models for deformations (like blendshapes, deformers and muscle/skin simulators) is a must. Solid production experience required.
Primary Responsibilities:
* To bring a creative spirit to the task
* To build 3D models which artistically represent the designs while technically meeting the needs of other processes.
* To be flexible and team oriented.
* To communicate about their progress and ideas with their supervisor and producer daily.
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