Rage- Behavior Programmer
Description
RAGE is looking for a versatile programmer to create and tune lower-level character behaviors and be part of a cross studio behavior engineering group.
Responsibilities:
• Develop motor-driven ragdoll behaviors using the Euphoria ragdoll AI system.
• Support and interface with the project teams in usage and development of cross project behaviors.
• Understand and facilitate what is necessary to blend smoothly from behaviors into canned animations with the game projects.
• Maintain and enhance the stability and quality of resulting behavior performances in the game projects.
• Help define and further clarify requests for new behaviors.
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