Ubisoft - Montreal Company Logo

Ubisoft - Montreal

Montreal, Quebec - Canada
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Graphic Technical Director

Description

The ideal candidate will be responsible for research, innovation, technical quality of the production, assure technical support to team members and guide and assist them in the best practices possible.

Responsabilities:
-Put in place and document the graphic production pipeline (modeling, animation, characters, lighting, SFX, etc..) and assure the follow up;
-Test the new tools before their deployment into production
-Create, organize and lead training sessions for the graphic team members on the tools and techniques chosen and follow through that they are being well used throughout the project.
-Coordinate and act as an intermediary between his/her graphic team and the tool programming team.
-Guide and provide constant support to the team members.
-Record the technical innovations according to his/her expertise to produce the desired effects of the project and to improve quality.
-Test and confirm that the intended techniques are possible with the tools chosen and -validate the quality of the product with the DA and CPI.
-Produce a technical reference and/or technical constraints document, keep it current and communicate it so that the team can refer to it when required.
-Communicate regularly the technical constraints and their reasons to the team
-Assure the homogeneity of the technical quality throughout the game


-Propose and create the right tools to accelerate certain procedural tasks which the graphic team is responsible for
-Provide constant support to the graphic team in terms of the production software of the engines used
-Follow up on the evolution and distribution of tasks of his/her Assistant DT (when applicable)
-Evaluate maps on the technical plan

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