Level Designer
Description
Ubisoft, producer, editor and distributor of video games, interactive software, and multimedia applications situated in a loft in the heart of Mile-End, Montreal, offers a stimulating work environment where creativity, friendliness and leading edge technology are how what we pride ourselves in. You will benefit from a competitive salary and a range of social advantages, packaged with the strong possibility of advancement, as well as profit from a learning environment allowing you to get hands on experience with the latest innovations of your field.
Purpose of Position:
The incumbent will develop the game systems, controls, and interfaces, and the interactive elements based on the vision of the creative director.
Missions:
The main and routine tasks of the game designer are to:
-Understand the intentions of the creative director for the player so as to design systems that are in keeping with the vision;
-Define the skills that the player must possess and their efficiency in overcoming the various obstacles;
-Adjust the game systems so that the player is able to establish strategies without any of them being more dominant than another or useless;
-Formalize and document the systems in order to communicate them to the programming and design teams;
-Describe the basic game situations (skills vs. obstacles) so as to collaborate with the level design team in establishing the levels of difficulty;
-Work in collaboration with the level design team so as to create the typical game situations that will be used in the levels;
-Work on control ergonomics and menu functionality principles;
-Update the team’s design documents;
-Verify that the systems that are developed are coherent with the work of the key specialities within the team;
-Carry out all of the adjustments so as to facilitate game and system control and understanding;
-Carry out all other related tasks.
Training:
Attestationof collegial studies in game level design and production or equivalent.
Relevant Experience:
Minimum 1-3 years’ experience in level design and production or equivalent.
Other Skills:
-Client focus (internal and external);
-Ability to accept critique, ability to listen;
-Excellent critical sense;
-Excellent communicator (spoken and written) and good interpersonal skills;
-Ability to work within a multidisciplinary team.
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