Multi-threading/GPU Software Engineer
Description
Studio GPU is a high-end graphics software company based in Los Angeles that brings the power of real-time 3D to the visualization and creation of CG animated content for film, DVD, architecture, and other products. With our partner Advanced Micro Devices (AMD), we are looking to grow our team in order to expand the functionality of our premiere production tool, Mach Studio.
Mach Studio takes over the 3-D pipeline between 3D modeling and animation from software like Maya, Max, XSI, Lightwave, etc. and post-production software like Final Cut Pro, including final renders. The software features a non-linear animation timeline providing for multiple layers of animation; unlimited camera setups (static or animated); an advanced lighting system that uses a proprietary ray casting shadow system; an interactive materials editor, and real-time ambient occlusion. The system provides pre-visualization and professional level CG animation in a fraction of the time and cost of traditional production methods.
After using the product on numerous commercially produced animation and architectural projects, we are ready to launch Mach Studio world-wide. We are looking for talented developers to help us push boundaries and change the way people do visualization.
Responsibilites
• Design and implement support for multiple processors (CPUs and GPUs) in our software.
• Optimize code for multiple processors
• Develop new and innovative ways to use the different processors
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