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Ubisoft - Montreal

Montreal, Quebec - Canada
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Team Lead 3D - Ubisoft Digital Arts

Description

Summary :

The candidate is responsible for the overall vision in terms of Graphics (textures, models, lighting, composition) The candidate must be capable of leading a team of tools programmers and managing them to execute the overall vision.

Within the framework of the development of a real-time "pipeline" for the film and game projects, the candidate will be an essential part of the decision-making team and will have the opportunity to develop new modules to meet the needs of film and game projects for the next generation of consoles.



Responsibilities :

-Understand the overall 3D requirements resulting from the needs analysis of artists in terms of development and technical feasibility

-Be a mentor for new employees

-Participate in performance reviews in collaboration with the Pipeline Director

-Analyze the existing 3D functionalities in the engine and make the appropriate changes

-Propose improvements

-Collaborate with the Technical Director(s) to establish the 3D requirements and technical decisions

-Suggest improvements and innovations

-Validate and verify if the 3D systems recently developed meet the specific and general needs of the project and do not create conflicts with the already existing code.

-Perform need optimization

-Support the features and the systems created for the production

-Determine and correct 3D computing problems identified by the team and the quality control department

-Provide proper documentation

-Approximately 80% Analysis, conception and programming, 20% Management

-Perform all other related tasks

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