CG Shader Artist
Description
Nickelodeon Animation Studios CG Department - Shader Artist
Summary of Job:
Shader Development and Texture Painting. Must have extensive knowledge of shaders in Maya and how to manipulate them to achieve desired looks. An Extensive knowledge of Mental Ray Shaders preferred. A successful Shader Artist will need to have both a technical/coding background and an artistic eye. Must also be skilled in creating painterly, stylized, procedural, and photorealistic textures in several specified styles. The ideal candidate must have a critical eye with his or her own work, be able to follow reference material and concept art, be organized, and have the ability to problem solve, be resourceful and creative, and work well with a team.
Responsibilities:
Set up Maya/Mental Ray shaders/shader networks and use them to achieve desired looks.
Apply procedural shading techniques.
Troubleshoot shader issues.
Provide shader support to the texture team.
Creation and maintenance of shader libraries
Ability to texture in several specified styles per CG show.
Creation and maintenance of Mel scripts for the texture team.
Texture paint 3D characters, props, and sets within Maya, Photoshop, and BodyPaint.
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