Technical Artist
Description
A Technical Artist at Blue Castle Games, is someone who can proactively identify the artists needs, proposing and delivering effective tools and workflow. Extensive scripting work in MaxScript, Mel and Python will be required. You will do this by providing support to automate processes while working as a liaison between Software Engineers and the Art/Animation teams.
An equal combination of a strong creative/visual aesthetic and technical knowledge are a necessity - the job is roughly a 50/50 split in these areas. You should also be experienced in one of the following other areas - Animation, Character Modeling or Environments.
RESPONSIBILITIES:
- Create, design, improve and implement artist workflows
- Extensive scripting utilizing Maxscipt, Mel and Python
- Problem solving technical issues involving characters and animation
- Maintain and improve our art production pipelines while constantly reevaluating the pipeline for improvements and enhancements
- Maintain technical integrity of the art through the entire production process
This Job is no longer active!