Rigging Tools Programmer: Anzovin Studio
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- Job Description and Responsibilities:
- Anzovin Studio is a small animation studio located in Florence, MA, in the heart of the five-college area. In addition to producing character animation for game cinematics and commercials we're in the business of publishing rigging tool plug-ins for Maya. Our two existing plug-ins, The Setup Machine and The Face Machine, have found wide acceptance in the Maya rigging world.
We're now working on a new product, currently called Anzovin Rig Tools, that goes beyond auto-rigging and actually replaces many of Maya's existing tools with new alternatives that offer new possibilities, with entirely new IK handles, constraints, and deformers, and we're looking for a programmer to add to our team who can help implement these tools within the Maya API.
- Requirements:
- Knowledge of C++, knowledge of Maya/MEL, familiarity with basic rigging concepts and matrix math.
- Desired Skills and Pluses:
- Knowledge of OpenGL programming

