Rigging Tools Programmer: Anzovin Studio

Animation & VFX / Television / Film - Engineer / Programmer
(INACTIVE - 9/27/2008)
Rigging Tools Programmer
Anzovin Studio
Florence, Massachusetts - United States

Project: Programming Department
- Animation (3D)
Software Utilized: Linux, Mac OS X, Windows, C++, MAYA, MELScript
Bonus Eligibility: Yes
Relocation: No
Start Date: Immediately
Required Spoken Language(s): English
Required Work Auth.: United States

Job Description and Responsibilities:
Anzovin Studio is a small animation studio located in Florence, MA, in the heart of the five-college area. In addition to producing character animation for game cinematics and commercials we're in the business of publishing rigging tool plug-ins for Maya. Our two existing plug-ins, The Setup Machine and The Face Machine, have found wide acceptance in the Maya rigging world.

We're now working on a new product, currently called Anzovin Rig Tools, that goes beyond auto-rigging and actually replaces many of Maya's existing tools with new alternatives that offer new possibilities, with entirely new IK handles, constraints, and deformers, and we're looking for a programmer to add to our team who can help implement these tools within the Maya API.
Requirements:
Knowledge of C++, knowledge of Maya/MEL, familiarity with basic rigging concepts and matrix math.
Desired Skills and Pluses:
Knowledge of OpenGL programming