Senior Shader Artist
Description
Job Title: Shader Artist (Senior) Reports To: Art Director
Division/Department: Production
Basic Function:
Develop shaders and ensure support of the art direction.
Duties and Responsibilities:
-Create initial concept inline with art direction and work with texture artists to adjust as necessary; assist less experienced artists as necessary
-Work with programmers to understand technical requirements
-Maintain quality and continuity while developing shaders that support art direction
-Address new feature requests & adapt to changing priorities
-Understand interdependencies and adjust as necessary
-Use knowledge of modeling, programming and the pipeline to troubleshoot work
-Tuning and polish of shaders; responsible for assisting less experienced artists
-Optimize work
-Receives feedback and modifies work based on direction
-Helps establish art style and quality levels
-Ensures consistency and quality of own work and assists less experienced artists as needed
-Understands memory and frame-rate budgets and works within those constraints
-Uses in-house tools as appropriate; provides feedback to improve the tools
-Pushes for the development of processes and technology; focuses on best practices
-Follow schedules and meets deadlines
-Proactively recognizes potential problems and works to limit risk
-Understands how the game engine interacts with the different consoles and makes decisions based on that understanding
-Troubleshoots and seeks solutions; assists less experienced artists with troubleshooting
-Participates in scrum meetings and presents own work
Principal Working Relationships:
Works with concept artists, programmers and texture artists to create shaders that satisfy requirements and support game goals.
This Job is no longer active!