Terrain Artist
Description
•Work with Lead Artist, Art Director, Designers, Programmers and Concept Artists, from early concept stages to completion of terrain. This includes working with the Lead Environment Artist and Designers to create final art for terrain and objects, communicating to Leads when support is necessary to meet these goals, optimizing assets to run at desirable frame-rate and fit within memory limitations.
•Carry out the specified art style determined by the Art Director and Lead Environment Artist. Communicate any major problem areas, expectations, or desired modifications to the Lead Environment Artist as well as working to accomplish visual consistency and quality within the game.
•Assist in the successful creation of environment models, UV mapping, shader setups (including all applicable texture maps) and lighting. Ensure that all of this is achieved in accordance with the approved concept art and within the scheduled timeframe. Make sure all work is clean and organized with regards to assets within each file as well as file structure and storage.
•Must possess excellent working knowledge of game engines and terrain generation tools. Keep abreast of any changes and improvements made to the game engine and production pipeline during development and work with the Lead Artists, Technical Artists and Tools Programmers to create and augment environment workflow to speed up production.
•Assist and mentor other Environment Artists when help is requested. This includes but is not limited to: assisting with modeling, texturing, lighting, optimization, time management, art and design problems, technical issues, etc.
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