Production Shader Developer
Description
The Production Shader Developer provides technical development and support for the surfacing department of an individual production. This department handles the look development for all of the assets used in our films. The shading developer provides the technical support that enables continued improvement in the look of our films and in our tools. The Developer also provides support to the artists, educating them in the best usage of the tools and bridging the gap between the technical details of shading, and their use by the artists.
Tasks and Responsibilities
• Identify and address specific technical surfacing challenges during the early stages of production.
• In conjunction with the Surfacing Supervisor, create initial surfacing setups, documentation and distribution. This should involve the creation and maintenance of a material library for the production.
• Help simplify the work flow of the artists on their production to enable them to create the most efficient shading networks possible.
• Work with the Global Shader Lead on challenging procedural shading work for their individual production.
• Work with the Global Shader Lead to provide innovative solutions to improve the quality of the shading, and surfacing.
• Help to bridge gaps between Surfacing and Lighting through communication and the development of toolsets.
• Teach classes to production users of various studio workflows.
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