Rage-Network Programmer
Description
The RAGE team is Rockstars central technology group, which is part of the Rockstar San Diego studio. The team develops and supports the engine libraries and tools for graphics, physics, animation, networking, AI, character behaviors, core systems and other technologies that are used across Rockstar for Xbox 360, Playstation 3 and PC titles. The RAGE engine drives games such as Red Dead Redemption, GTA IV and Midnight Club: Los Angeles and upcoming titles such as Max Payne 3. RAGE team members work closely with game teams to integrate new technologies as well as evangelize best practices and process in using those technologies across Rockstars studios. Rockstar is looking at future needs and expansion of its RAGE engine and team by leveraging proven technologies created in our games as well as making key feature and optimization enhancements within all of its subsystems. Come make a difference and join the most talented and committed engine team in the industry!
RAGE is looking for an energetic programmer to help increase the features and capabilities of our networking technologies. We are looking for someone who is not afraid of new challenges and wants to work on a technology team and company that is focused on redefining what a multiplay gaming experience can be.
Responsibilities:
• Extend and maintain core and mid-level solutions for efficient networking of complex open-world game environments.
• Work with the game project team to integrate RAGE networking technology into game projects, identify extensions to that technology, and create those improvements.
• Implement cross-platform abstractions for third-party online services, including Xbox Live and Sony NP.
• Work with external vendors to develop solutions using and/or extending their online service SDKs.
Rockstar offers a competitive salary and benefits package and a great work environment. This is a full-time onsite position at our studio in San Diego. Please submit your resume, cover letter and salary requirements.
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