Environment Texture Artist
Description
- Develop
textures for in-game environments including color maps, normal maps, speck
maps, height maps, AO maps, detail maps and transparency maps - Work
with the graphics programmers to support the development of new shaders
and looks - Follow
the established style set forward by the provided concept art and maintain
visual consistency - Collaborate
with the tools team in order to communicate needs, generate tool requests
and initiate support designed to facilitate the artists’ workflow - Create
simple as well as complex shaders - Collaborate
with 3D modelers and game designers to create levels - UV map
textures to polygonal surfaces
This Job is no longer active!