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Ubisoft - Montreal

Montreal, Quebec - Canada
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Special Effects Artist

Description

The individual is responsible for designing and integrating basic special effects requiring one or 2 chains of particles (ex.: fire, water, rain) while following artistic direction and respecting technological limitations and deadlines.



Missions:

The main and routine tasks of the SFX Artist are to:

-Become familiar with game design documents and identify special effects opportunities and needs

-Look for reference images and videos matching desired effects

-Work with Artistic Director for validation of references

-Verify with programmers to see if the intended special effects are viable in the engine and propose alternative solutions and / or developments where needed

-Model elements needed to create special effects

-Create textures according to effects’ specific needs

-Create particle systems for desired effect

-Check effect quality once imported into the game and make necessary improvements where needed

-Correct bugs detected by testers or other technicians to eliminate anomalies

-Carry out all other related tasks

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