Ubisoft - Montreal Company Logo

Ubisoft - Montreal

Montreal, Quebec - Canada
View all jobs at this company »

Texturer

Description

Purpose of Position:

The individual will create and apply the textures to the game’s objects and environments.



Missions:

The main responsabilities and functions of the texturer are to:

-Put the artistic direction of the project into application when creating the textures;

-Be familiar with the objects and environments created by modellers, level artists, and level designers;

-Define the type and number of textures to be produced according to the object and its use and with the approval of the technical director;

-Produce all of the necessary textures (nmap, spec, diffuse ..) so as to meet quality expectations;

-Collaborate in texture planning with the immediate supervisor and level artists;

-Create or modify textures;

-Use their common sense and skills to optimize the number and use of textures produced;

-Generate mapping coordinates for the objects that he/she is in charge of;

-Be proactive in exchanges with modellers and level artists so as to adapt the textures to their needs and constraints;

-Validate the quality of the textures once they have been imported and make any necessary improvements;

-Participate in the optimisation of game levels for all texture-related matters;

-Correct the texture bugs identified by testers so as to eliminate any malfunctions;

-Carry out all other related tasks.



This Job is no longer active!