Team Lead 3D - Ubisoft Digital Arts
Description
Summary :
The candidate is responsible for the overall vision in terms of Graphics (textures, models, lighting, composition) The candidate must be capable of leading a team of tools programmers and managing them to execute the overall vision.
Within the framework of the development of a real-time "pipeline" for the film and game projects, the candidate will be an essential part of the decision-making team and will have the opportunity to develop new modules to meet the needs of film and game projects for the next generation of consoles.
Responsibilities :
-Understand the overall 3D requirements resulting from the needs analysis of artists in terms of development and technical feasibility
-Be a mentor for new employees
-Participate in performance reviews in collaboration with the Pipeline Director
-Analyze the existing 3D functionalities in the engine and make the appropriate changes
-Propose improvements
-Collaborate with the Technical Director(s) to establish the 3D requirements and technical decisions
-Suggest improvements and innovations
-Validate and verify if the 3D systems recently developed meet the specific and general needs of the project and do not create conflicts with the already existing code.
-Perform need optimization
-Support the features and the systems created for the production
-Determine and correct 3D computing problems identified by the team and the quality control department
-Provide proper documentation
-Approximately 80% Analysis, conception and programming, 20% Management
-Perform all other related tasks
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