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Nickelodeon Animation Studio - Burbank

Burbank, California - United States
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CG Asset Finaler

Description

CG Asset Finaler
Nickelodeon Animation Studios
Burbank, CA

Entry Level Candidates with Maya Experience . . .

Here’s your chance learn the pipeline of a Television CG Production!!!


We’re Nickelodeon, and we do CG – In fact, we ARE CG!

Our CG department is growing by leaps and bounds! We’ve grown from 10 to 70 people in the last year! In fact, we’re now producing enough CG animation for television that would be the equivalent of ten CG features per year, and we’d like to consider your reel before our openings all fill up . . . .

We’re the world's only multimedia entertainment brand dedicated exclusively to kids and #1 in our space for 14 years running! Launched in 1979, Nick has grown to become the most-watched television network by kids in the United States and basic cable's #1 network overall. Our “kids first” philosophy is the key element to our business successes, which in addition to television now includes feature films, consumer products, records, online, recreation and publishing. Sponge Bob, Fairly Odd Parents, Dora the Explorer, and on the CG side, Back at the Barnyard, and Tak & The Power of JuJu are just some of exciting shows that have become favorites with kids young and old!

The animation magic that our audience loves so much happens right here in our Burbank Animation Studio, and right now we’re looking for a CG Asset Finaler to help us build and develop our outstanding CG team!


? What actually is a CG Asset Finaler?

A CG Asset Finaler is an entry-level position that will introduce you to all aspects of CG production, and you’ll specifically be responsible for:

•Working with each CG Artist to “finalize” (what we call “finaling”)assets before entering the Animation Pipeline

•Checking all assets for consistency of: Naming Conventions, Node Hierarchies, File Directory Hierarchy, and a QC pass on all rigged items

•Exporting “Shaders” from texture files and importing them into final rigged assets

•Assisting the CG Supervisor and Texture Supervisor with their daily activities.

? And our keys to hire include . . .

•The ideal candidate should be an artist with one year of Maya computer graphics generalist skills for troubleshooting and identifying problems with files.

•Although you may have limited or no production experience, we’ll expect you to have intermediate to advanced Maya software skills. You’ll learn all about the production process right here at Nick!

•A great "can do" attitude and open-mindedness to non-traditional solutions is essential.


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