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Ubisoft - Montreal

Montreal, Quebec - Canada
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Tools Programmer - Ubisoft Digital Arts

Description

Purpose of Position:
The tools programmer will design, implement, and ensure the proper functioning of the tools that will develop the potential of the engine and help improve the efficiency of the production team.

Mission:
The main and routine tasks of the tools programmer are to:
-Compile and understand IT development needs and assess their feasibility so as to best serve the production team;
-Analyse existing functions in the engine and see how they could be enhanced to fulfill the intentions of the project;
-Suggest improvements by designing and implementing new systems;
-Collaborate with TDs to enhance the production pipeline;
-Support the production functions and systems: production workflows in the editor, third-party application plug-ins (3DSMax, Maya, source control, etc,), and productivity tools (compilation, buildprocess, etc.);
-Determine and correct the tools bugs identified by people from other crafts and the tools testers (and eventually the quality control team);
-Document the work so as to transfer knowledge and enable users (from other crafts) to understand how to use the new systems and functions;
-Carry out all other related tasks.

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