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Image Engine

Vancouver, British Columbia - Canada
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Texture Artist

Description

The texturing artist must have a professional demo reel that should consist of examples of high-end (feature film or television) character, environmental and hard-surface asset texturing.

• Create, maintain and organise texture assets
• Deliver assets with the approval of the CG Supervisor to the rigging, FX and lighting teams
• Work closely with R&D and the rest of the teams to test and report on the pipeline and asset management tools.
• Work closely with lighters and matte painters to finish shots so that computer generated elements are seamlessly integrated with live-action plates.
• Take direction from the Visual Effects Supervisor and the Look Dev Supervisor

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