Network Programmer
Description
Purpose of Position:
The network programmer will oversee the connection and transport of the data that must be exchanged when players play in a network.
Missions:
The main and routine tasks of the network programmer are to:
-Compile and understand the network informatics development needs of the creative director and game designers and assess the technical feasibility;
-Assess existing network functionalities in the engine and see if they meet project requirements;
-Suggest any necessary improvements by designing and implementing new systems;
-Collaborate with the CD and game designers in discussing constraints and establishing the technical possibilities of the various network functionalities;
-Program in a clear and structured way, taking performance, maintenance, and compatibility requirements into account;
-Validate and verify whether the newly developed network systems meet the specific requirements of the project and are coherent with the existing code. Optimize if necessary;
-Support the functionalities and network systems designed for production;
Seek out and correct the network bugs identified by people from other crafts and the quality control team;
-Document the work so as to transfer knowledge and ensure that users (from other crafts) understand how to use the new network systems and functionalities;
-Carry out all other related tasks.
This Job is no longer active!