Senior Software Engineer - Tools
Description
Senior
Software Engineer - Tools
Who We Are:
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA
games for console and PC. The studio is comprised of industry veterans drawn
from a diverse range of studios, who have collectively shipped hundreds of
titles across a wide variety of genres. We are located just thirty minutes
north of San Francisco, where we’re currently building our own proprietary
engine and tools in service of our current title, Mafia III.
Though we
hail from all over the world, and our backgrounds are wildly different, one
thing binds us all together – the belief that “Every Player Story is Unique.”
We believe that a game should never be a fixed experience fed to the player,
but something that is shaped by the game developers and the player together,
every time the game is played. At Hangar 13, we want to make (and play) games
that allow players the freedom to define everything from the moment-to-moment
gameplay to the narrative, creating their own, unique player stories along the
way.
What We Need:
Hangar 13 is seeking the talents of a highly self-motivated Senior Software
Engineer - Tools who enjoys a collaborative and creative work environment.
The Senior Software Engineer – Tools will work directly with content creators
to give them the power to create amazing experiences and to support our culture
of iterative design to make AAA games. Create and maintain tools for our current
title, Mafia III, a multiplatform game currently in production using
proprietary software and technology.
Job Responsibilities
Include:
• Proactively identify the tools that will be needed
throughout development
• Work with the art, design, and audio departments to design
and create new tools based on the changing needs of the project
• Create and maintain documentation of all tools and their
usage
• Participate in the design of the game features to assist in
the creation of supporting tools and technologies
• Improve existing pipelines and tools to decrease iteration
times for content creators
Requirements:
• Expertise with the C#/.NET 4.5 and C/C++ programming
languages along with a strong familiarity with OO design principles
• 5+ years of programming experience on commercial software
projects
• WPF/MVVM knowledge is big advantage
• DevExpress knowledge is advantage
• Ability to work directly with content creators and iterate
on the tools efficiently
• Self motivated and able to drive ideas to completion
• Strong ability to quickly learn new areas of development
• Proven ability to work well with all game development
disciplines
• Ability to analyze a situation and communicate the most
effective and efficient solution
• Experience in UI design and artist workflow
• Bachelor’s degree in Computer Science or equivalent work
experience
Additional Experience
and Skills (Highly Desired):
• Shipped AAA console or PC titles
• Experience developing for game consoles (PS3, XBOX 360,
etc)
• In-depth knowledge of game content pipelines at previous projects
• Familiarity with Perforce and bug-tracking software
• Experience with 3D Studio MAX, MaxScript, Maya, and MEL
• Multithreading knowledge
This Job is no longer active!