Senior Level Architect
Description
Senior Level Architect
Let's talk some truth: Making games is hard.
It's a collision of art and technology that’s about as predictable as a
tornado. There's no secret formula, no foolproof blueprint—but it certainly
helps to have a reason for making games in the first place. "Every
Player's Story is Unique." At Hangar 13, that's why we make games. We’re
currently creating an intense action game set in an immersive world and with a
strong narrative, but player agency is at the heart of everything we do. We
want to give players the freedom to choose how to overcome challenges and make
meaningful decisions that shape the world and characters around them.
SUMMARY:
Hangar 13 is looking for an experienced Senior Level Architect to help create
3D environments that are both visually stunning and have great gameplay
opportunities. The ideal candidate should be able to create a fulfilling 3d
space, working out how game metrics and architecture mesh together. This
is an amazing opportunity to work side-by-side with the finest talent working
in game development today.
RESPONSIBILITIES:
• Work in close-collaboration with Designers and Modelers as
a team to create 3D environments.
• Design and work out the details of modular systems of
architecture for levels.
• Own final art quality of levels.
• Collaborate with gameplay designers to create a believable
space.
• Optimize final levels for performance.
• Work with Art Director and Environment Lead to ensure
artistic unity across the game.
• Create and manage asset lists in collaboration with
internal partner teams.
• Review assets from external vendors.
QUALIFICATIONS:
• Bachelor’s degree, or equivalent.
• 2 or more years of experience in internal game development
with an emphasis on environmental art or level architecture.
• At least 1 shipped title, experience with AAA titles
preferred.
SKILLS:
• Knowledge of 3D Studio Max, ZBrush and Photoshop.
• Recent use of industry standard game editors.
• Ability to inspire, and bring out talent in others.
• Attention to detail.
• Classic drawing or painting techniques with the ability to
sketch out ideas on paper.
• Good sense of spatial composition and proportions.
• Understanding of basic architecture.
ABOUT HANGAR 13:
Hangar 13 is the newest 2K development studio. We’re focused on creating AAA
games for console and PC. The studio is comprised of industry veterans drawn
from a diverse range of studios, who have collectively shipped hundreds of
titles across a wide variety of genres. We are located just thirty minutes
north of San Francisco, where we’re currently building our own proprietary
engine and tools in service of our current title, Mafia III.
To Apply - http://chc.tbe.taleo.net/chc04/ats/careers/requisition.jsp?org=GAMES2K&cws=47&rid=1037
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