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ToonBox Entertainment

Toronto, Ontario - Canada
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Surfacing/Texturing Artists

Description

Position:  Surfacing/Texture Artist

Reports to: Lead Surfacing/Texture Artist

Description and Responsibilities:

  • To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;
  • To achieve texture files for production as well as other projects in development per established guidelines and timelines;
  • To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;
  • To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
  • To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;
  • To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
  • To ensure file management and archiving of art work is maintained throughout the course of production;
  • To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
  • To assist troubleshooting initiatives on creative and technical issues as they arise;
  • To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.);
  • To assist with character grooms/fur needs as required;
  • To provide creative input where appropriate;
  • To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
  • To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
  • To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.).
  • To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time.
  • Additional duties as requested

Required Skills and Experience:

  • 3-5 years of high-end production experience; feature film experience an asset
  • Strong painting skills and artistic eye for detail
  • Detail oriented and the ability to understand the complexity of a 3D pipeline
  • Familiarity with Renderman compliant rendering engines would be an asset
  • Familiarity with polygonal model texturing using image maps
  • Strong uving skills is a must
  • Familiarity with construction of render man compliant shaders and utilities
  • Experience with hair systems (yeti) would be an asset
  • Ability to manipulate complex shaders would be an asset
  • Strong Photoshop and 3D painting knowledge
  • Experience with mudbox or zBrush
  • Some experience with Mel /python scripting would be an asset
  • Ability to take initiative and solve problems independently as well as within a team environment
  • Track record as a team player

Salary: 
Yearly: min. $42000 max. $60000 for 40.0 hours per week

Benefits
Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefit












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