Surfacing/Texturing Artists
Description
Position: Surfacing/Texture Artist
Reports to: Lead Surfacing/Texture Artist
Description and Responsibilities:
- To help establish and/or create the look and feel of characters, props and environments during visual development, pre-production, and production with direction from the Lead Texture Artist, CG Supervisor, Art Director;
- To achieve texture files for production as well as other projects in development per established guidelines and timelines;
- To partner with Lead Texture Artist and Surfacing team (CG Supervisor and Technical Team, if required) to help ensure aesthetic goals are met in the most efficient manner;
- To revise, edit and modify work as indicated by the Lead Texture Artist and/or Art Director;
- To work collaboratively with other departments to support their needs as determined by the Team Lead, Art Director/CG Supervisor;
- To ensure that surfacing files, per aesthetic requirements and technical specs, are complete and ready for lighting;
- To ensure file management and archiving of art work is maintained throughout the course of production;
- To spot, flag, and communicate creative and technical issues as they arise via sharing knowledge with team members;
- To assist troubleshooting initiatives on creative and technical issues as they arise;
- To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.);
- To assist with character grooms/fur needs as required;
- To provide creative input where appropriate;
- To work collaboratively with other departments such as Technology, VFX, Lighting/Composite;
- To work in other asset/shot departments such as Modeling, Stereo, Lighting/Compositing, and assist with studio milestones and targets as considered appropriate via skill set and deemed necessary by production;
- To maintain awareness of the broader show needs as they relate to the Surfacing Department (schedule, complexity of setups, etc.).
- To work in adherence to budget and schedule constraints while maintaining the show’s overall look and mood via organizing and self-managing timelines to ensure texture/surface assignments are completed and submitted on time.
- Additional duties as requested
Required Skills and Experience:
- 3-5 years of high-end production experience; feature film experience an asset
- Strong painting skills and artistic eye for detail
- Detail oriented and the ability to understand the complexity of a 3D pipeline
- Familiarity with Renderman compliant rendering engines would be an asset
- Familiarity with polygonal model texturing using image maps
- Strong uving skills is a must
- Familiarity with construction of render man compliant shaders and utilities
- Experience with hair systems (yeti) would be an asset
- Ability to manipulate complex shaders would be an asset
- Strong Photoshop and 3D painting knowledge
- Experience with mudbox or zBrush
- Some experience with Mel /python scripting would be an asset
- Ability to take initiative and solve problems independently as well as within a team environment
- Track record as a team player
Salary:
Yearly: min. $42000 max. $60000 for 40.0 hours per week
Benefits
Other Benefits,Medical Benefits,Dental Benefits,Life Insurance Benefits,Group Insurance Benefits,Vision Care Benefit
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