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Monolith Productions

Kirkland, Washington - United States
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Senior Character Artist (Temporary)

Description

SUMMARY OF POSITION:

The Senior Character Artist is responsible for creating realistic characters and creatures of the highest quality. This person will work closely with the Lead Character Artist along with the Directors of Art to ensure that the aesthetic quality is kept at the highest bar across all content creation. The Senior Character Artist will be well versed in industry game engines, industry standard art tools, and will be responsible for coordinating with a team of artists in the completion of high quality character content. Additionally, the Senior Character Artist is responsible for contributing to research and development that pushes the studio's quality bar forward.

Job Responsibilities

-Create highly-original, highly realistic next-gen characters and creatures

-Ability to translate concept and reference artwork into 3D AAA game character art, efficiently and within game engine specifications.

-Ensures that the high-quality bar established by the Director of Art is achieved.

-Researching, Developing, and presenting new methods, techniques, and tools that push our art quality to the next level

-Mentoring junior artists to help increase the overall quality bar of the character team


JOB QUALIFICATION STANDARDS:

Work Experience

• 5+ years  of progressively complex related experience in the industry

• At least 3 published games preferably with at least one Xbox One or PS4 title.

Education, Professional Training, Technical Training or Certification

• BA in art or related field or equivalent experience

Knowledge/Skills

• At least 4+ years of Zbrush and/or other digital sculpting tools

• At least 5+ year’s experience with Photoshop and/or Painter.

• At least 5+ year’s experience with industry standard 3-D package (3D Studio Max  and Maya)

• Excellent character and creature sculpting skills with an ability to create highly realistic AAA quality content.

• Excellent understanding of highly realistic human and animal anatomy.

• Strong understanding of the history of costume design with an ability to execute a variety of designs from varied time periods.

• Strong understanding of color theory with an ability to balance content within a range of lighting scenarios. 

• Strong understanding of internal and external silhouette and its impact on perception of content. 

• Strong understanding of new gen shader technology with an ability to create a wide range of highly realistic materials.

• Solid experience and understanding of art pipelines with experience in development for Xbox One and/or PS4.

• Ability to adapt rapidly to new or changing technology with an interest in finding ways to evolve and improve the character art creation pipeline.

• Strong organization skills with adherence to file structures, naming conventions and other established protocols.

• Excellent ability to self-manage and meet deadlines

• Must be an excellent collaborator with a willingness to provide/accept direction and the ability to embrace change. 

• Ability to collaborate productively with others.

• Strong knowledge of current pop culture artistic trends within the entertainment industry with a focus on the AAA game space.

• Must be able to buy into the established art and design vision of the game and ensure that it is delivered in its entirety to the end of the project.

• Must have an active, passionate interest in current video games to help drive the game to the next level.

Other Requirements

• Portfolio/website demonstrating fundamental foundation art skills, design sensibilities, and attention to detail.

The Warner Bros. Entertainment Group of Companies is an equal opportunity employer and considers all candidates for employment regardless of race, color, religion, sex, national origin, citizenship, age, disability, marital status, military or veteran's status (including protected veterans, as may be required by federal law), sexual orientation or any other category protected by law.

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