Sr. Rendering Engineer - Core Technology Group
Description
Who We Are:
The Core Technology group at 2K is filled with some of the brightest minds in the business, whose expertise is routinely called upon by the studios behind Civilization, Borderlands, Evolve, and others. When some of the best studios in the world ask for advice, only the best in the field can answer. We fill our team with those who can answer the call, those who thrive working on custom engines, critical shared technology, leading tools and middleware, and those who can research the tools we’ll need to use tomorrow. Core Technology is a forward-thinking group of experts who handle the challenge of supporting multiple products, platforms and studios, while at the same time anticipating the needs of tomorrow. If you’re a top-tier expert who wants to build something great, come join our team.
What We Need:
2K is looking for a high value individual contributor looking to develop new techniques for real-time rendering that enable our artists to tell stories in near motion picture quality. You will need familiarity with the state of the art in real-time rendering algorithms used in games, implementation best practices and performance tradeoffs.
Responsibilities:
• Investigate, prototype, and implement solutions for high-fidelity rendering in a real-time context
• Extend and create solutions for lighting, VFX and post-processing
• Provide deep domain expertise in the area of rendering
• Work with artists to develop and implement their vision
• Effectively analyze and diagnose visual quality or rendering performance problems and provide solutions
Who We Think Will Be A Great Fit:
We are looking for someone with a deep and intuitive knowledge of the theoretical fundamentals of rendering. You’ll also need to have an understanding of contemporary game graphics platforms, including low-level familiarity with console platforms from the graphics API level down to CPU & GPU functionality and performance
Requirements:
• 5+ years of prior experience hands on coding in the role of a Graphics or Rendering Engineer
• Experience developing Global Illumination solutions
• Thorough understanding of 3D math
• Experience with GPGPU or Computer shaders
• Experience with DCC tools such as Maya/Max
• Performance minded development and optimization skills with results oriented approaches and thinking
• Must be able to communicate and work well with a team of similarly passionate and skilled individuals
• Strong communication and proficiency working with technical artists to develop and iterate on features/tools
To apply: https://chc.tbe.taleo.net/chc04/ats/careers/requisition.jsp?org=GAMES2K&cws=1&rid=585
This Job is no longer active!