Rendering Programmer
Description
MachineGames is looking for a talented and experienced Rendering Programmer to join our team. As a Rendering Programmer, you report to the CTO. Your key areas of responsibilities are:
Rendering Programming
- To collaborate with programmers, designers, artists and animators in the day-to-day development of our new project
- To demonstrate and apply strong problem-solving and debugging skills in C++
- To write clean, professional and maintainable code
- To construct solutions for unforeseen design problems in a timely manner
- Keep up to date on rendering techniques that are researched and consider possible use scenarios for our titles.
- To make sure we use the GPU as efficiently as possible under the constraints you are given.
Requirements
- 2+ years in the games industry
- Strong C++ coding experience
- Strong commitment to code quality, documentation and sound testing procedures
- Excellent math skills
- Self-motivated, but able to receive constructive feedback and integrate into work
- Excellent team player with very strong work ethic and a collaborative/cooperative attitude
- Passion for game development and game technology
- An understanding of and appreciation for milestones, schedules, deadlines and efficient game development processes
- Excellent oral and written communication skills
This Job is no longer active!