Description
SUMMARY OF THE ROLE:
The position of
lighter requires someone with a thorough knowledge of 3D software, with at
least 2 years of experience in a similar role working on broadcast or film
projects.
Successful
applicants will be open to direction, have good communication skills, attention
to detail, and the ability to work collaboratively with multiple tasks in a
fast paced production.
Well developed
'eye', a good working knowledge of art, design and film as well as a solid
technical grounding in Maya and Mental Ray is a must.
Key
Areas of responsibilities:
·
Lighting
and compositing of CG assets
·
Shading
and surfacing of CG Assets
·
Working
with the Lead Lighter to contribute to look development of the CG assets
·
Light
and composite a weekly quota of shots as required and on schedule
Person Specification/Requirements
·
Must have two years’
experience working as a lighter in either broadcast or feature film work.
·
Must have an excellent
working knowledge of lighting in Maya.
·
Must have a thorough
understanding of Mental Ray (or
equivalent renderer)
·
Must be proficient in
shading and surfacing materials in Mental ray(or equivalent renderer)
·
Must have a good “eye” and
a thorough understanding of light, color, contrast, shading, and lighting
design.
·
Task Driven,
self-motivated, and proactive
·
Must be open to direction
·
Must be proficient in Nuke
(or Digital Fusion)
·
Must demonstrate attention
to detail in finishing of assets and shots.
·
Knowledge of Python (and/or
Mel) is considered a big plus.
·
Experience with shotgun
(or asset tracking systems) is considered a big plus.
Contract type: Fixed
Contract