Description
SUMMARY
OF THE ROLE:
The position of Modeller requires someone with several years of
experience in a similar role working on broadcast or film projects.
Successful applicants will have excellent communication skills,
attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production and have an excellent
technical understanding of Maya’s modelling tools.
Key Areas of
responsibilities:
·
Create key character models, including facial expressions, and
ensure the meshes adhere to Brownbag’s modelling pipeline
with correct topology and edgeflow for rigging.
·
Create Key Location and Prop assets which
are optimized and economical, meet Art director’s requirements and adhere to
project’s pipeline.
·
Create character concept sculpts in Z-brush or Mudbox to aid look
development of assets when required.
Person
Specification/Requirements:
·
Must have at least 3 years’ experience working as a Modeller in
either broadcast or feature film work.
·
Must have full understanding of technical character modelling to
aid rigging (Good topology, Edgeflow and anatomical proportions)
and/or
Must have a
thorough understanding of creating efficient location and prop models for a shot
pipeline (subdivision, instancing etc)
·
Must have an excellent working knowledge of Maya.
·
Task Driven, self-motivated, and proactive
·
Must be open to direction.
·
Knowledge of Python (and/or Mel) is considered a big plus but not
essential.
·
Experience with shotgun (or asset tracking systems) is
considered a big plus but not essential.
Contract type: Fixed Contract
Please
include your reel with your application
Please insert Modeller
in the subject
Closing date for application is
Friday the 19th of June 2015