BioWare Edmonton: Senior Gameplay Designer
Description
Senior Gameplay Designer
The
BioWare Label is a division of EA which crafts high quality
multiplatform role-playing, MMO and strategy games, focused on
emotionally engaging, rich stories with unforgettable characters and
vast worlds to discover. Since 1995, BioWare has created some of the
world's most critically acclaimed titles and franchises, including
Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the Old
Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently
operates in eight locations across the world, including Edmonton
(Alberta, Canada), Montreal (Quebec, Canada) and Austin (Texas).
BioWare’s
games have continually achieved critical and commercial success. All of
our published titles are highly rated at www.gamerankings.com; in fact
we have 6 games in the top 1% highest rated games of all time! Today
BioWare has over 800 staff at its locations and continues to grow. In
2008, BioWare was acquired by Electronic Arts, a leading global
interactive entertainment publisher. In 2011 EA created the BioWare
Label, alongside EA Games, EA SPORTS and EA Play. For more information
on BioWare, visit www.bioware.com, or follow us on Twitter at
www.twitter.com/bioware. To join the millions of fans already registered
with the BioWare community, go to http://social.bioware.com.
Responsibilities:
- Work
with a team of gameplay designers and design leadership through all
stages of development to own and implement large systems and gameplay
features that improve content and functionality of the game.
- Collaborate with other key stakeholders to identify and implement the priorities and objectives.
- Be proactive in communicating progress and resolution of problems
- Create documentation and prototypes for specific and exploratory game systems.
Requirements:
- 5 + years of experience as a game designer working on AAA titles.
- Thorough understanding of scripting and programming concepts with the ability to implement.
Excellent knowledge of RPGs, current technology and tools, design concepts and game balancing. - Ability to work collaboratively with team members from different locations and different disciplines.
- Ability to critique the concepts of play in a group environment
- Willingness to adapt and iterate designs.
- A passion for gaming
This Job is no longer active!