BioWare is a division of EA which crafts
high quality multiplatform role-playing, MMO and strategy games,
focused on emotionally engaging, rich stories with unforgettable
characters and vast worlds to discover. Since 1995, BioWare has created
some of the world's most critically acclaimed titles and franchises,
including Baldur's Gate, Neverwinter Nights, Star Wars: Knights of the
Old Republic, Jade Empire, Mass Effect and Dragon Age. BioWare currently
operates in Edmonton (Alberta, Canada), Montreal (Quebec, Canada) and
Austin (Texas).
BioWare’s games have continually achieved critical
and commercial success. All of our published titles are highly rated at
www.gamerankings.com; in fact we have 6 games in the top 1% highest
rated games of all time! Today BioWare has over 800 staff at its
locations and continues to grow. In 2008, BioWare was acquired by
Electronic Arts, a leading global interactive entertainment publisher.
For more information on BioWare, visit www.bioware.com, or follow us on
Twitter at www.twitter.com/bioware . To join the millions of fans
already registered with the BioWare community, go to
http://social.bioware.com.
Role Overview
The design
of a character is vital to the overall creation of a game. Regardless of
the style, it's important for all characters in BioWare games to be
emotionally engaging. They must be characters that immerse gamers into
the worlds and stories that we create.
The Lead Character Artist
is in guiding, creating, and directing art in a multitude of areas, the
ability to multi task effectively is essential. The primary
responsibility: to inspire and enable their team to create artwork as
efficiently as possible to an exceptional standard and vision as defined
by the Art Director.
What skills does BioWare look for?
A
Character Modeller must have strong organic and hard surface modeling
skills, strong traditional art skills (light, form, shadow, color),
knowledge of the human anatomy and proportion, strong texturing skills
(including photographic manipulation, texturing, and color correction.
In addition, they must have excellent organizational skills (goal
setting, working towards milestones, etc.), as well as strong Maya,
ZBrush knowledge and PhotoShop skills.
How to apply:
We would love to see your resume and reel that includes your breakdown