Junior Animator
Description
With inFAMOUS: Second Son and inFAMOUS: First Light, Sucker
Punch helped set a bar for animation that offers up a rich character experience
along with tight controls. But we’ve got big ambitions, we’re not satisfied,
and we want to offer up even more opportunities for our consumers. That’s where
you come in! We’re looking for a Jr. Animator to
work with Sucker Punch's proprietary tools and engine to create a wide range of
compelling and believable character experiences.
Do you sit at a crowded subway station or park and get
excited over the infinite studies of human motion and behavior? Do you dream of
getting a chance to work with others who are just as passionate as you about
applying these studies to game character? Wake up and smell the smelling salts!
Responsibilities
- Work with motion capture data to create
realistic in-game animations which are consistent with the overall game concept
and physical principles
- Participate in motion capture shoots. Sometimes
putting on the suit for a capture session.
- Create believable hand keyed animations with
convincing motion and performances.
- Work with our crack team of animation ninjas and
maintain active communication within and outside the department
- Work with motion capture data to put together scene
assemblies for hands off cut scenes
Qualifications
- Demo reel or portfolio to demonstrate excellence
in animation demonstrating understanding of the principles of animation by
showing your ability to critique your own work
- Knowledge of anatomy and kinesiology
- Basic experience working with motion capture
data (Motive program preferred)
- Position is currently open to those
eligible to work in the States, and willing to relocate to Bellevue, WA
Bonus Factors
- Strong drawing skills
- Experience working with Human IK or Human
IK-like rigs
- Camera Layout Experience
We enjoy demo reels that
show case your talent, so don't forget to include when you apply!
This Job is no longer active!