Modelling Supervisor - Maya
Description
About Us
Nerd Corps Entertainment, established in 2002, is a DHX Media company, boasting a diverse portfolio of award-winning original properties such as Slugterra, League of Super Evil, Storm Hawks and Rated A for Awesome. With six shows in production, there is always a genre or character to keep you interested and challenged. But we’re more than just an animation studio. Our 400 creatives build stories, worlds, and experiences for kids that cut across platforms from television to online, games, toys, mobile—wherever kids are spending time. We handle all stages of our process in-house, from the IP creation and development to post-production, finance, sales and distribution, licensing and consumer products, and interactive development, making us a rarity in the industry. Our studio near Vancouver’s trendy Commercial Drive is a vibrant mixture of rookies and veterans, where those fresh out of college can continue learning from mid-career and senior artists, and where every level of experience can make the most of their talent on some of the best kids shows and games in the world.
Leo, Gemini, Emmy…been there, won that.
Come work for an award-winning studio and make cartoons, not war.
Department: Modelling
Location: Vancouver
About the Position
The modelling supervisor will be responsible for establishing workflows, managing the modelling team and training artists. In addition, you will collaborate with other supervisors and directors to ensure that modelling assets are passed across departments with efficiency while meeting the creative and scheduling requirements of the productions.
Responsibilities
- Lead modelling department, and establish best practice workflows and guidelines for the team
- Establish efficient modelling techniques, topology, naming and other conventions to optimize asset creation process
- Prioritize modelling tasks and make sure the production schedule is met
- Collaborate with pipeline team, designers, rigging and surfacing artists to achieve both creative and technical goals within scheduled time frames
- Work closely with rigging team to establish the best topology and conventions for both modelling and rigging needs
- Work closely with pipeline supervisor to establish and develop modelling tools and process before and during production
- Mentor and assist other modellers in both technical and creative capacities
- Create and update documentation for those workflows and guidelines
- Anticipate, communicate, and troubleshoot any creative or technical issues with assistance from key stakeholders
- Be a positive and creative force on the team
HR/Recruiting
- Be part of the recruiting process by assisting the HR department with the development of job descriptions, sourcing of candidates as well as the candidate selection process
Crew Management
- Train modelling team on an ongoing basis both technically and creatively
- Communicate expectations to modelling team while balancing creative desires with the requirements of production
- Oversee the daily activities of the modelling team
- Partner with management to guide artists’ overall professional development by providing performance feedback, mentoring, resolving performance issues and maintaining positive morale among the team
- Foster and enable communication and collaboration across departments
- Set goals for others that can be achieved using available resources and use previous measurable performance to establish goals within projected timeframe
- Determine and understand the needs, interests, strengths and weaknesses of the modelling team and use this information to contribute to the growth and development of the modelling team
- Provide constructive criticism, wisdom, guidance, and feedback that will help others further their career development
Qualifications
- 4+ years of experience in animation for film or television
- High proficiency in Maya is a must
- Experience with Zbrush, Modo or similar sculpting programs
- Experience in creation of all asset types including characters, environments, vehicles and props
- Excellent understanding of the fundamentals of organic and hard body modelling
- Excellent understanding of topology, for both organic and non-organic models
- Experience with character blend shape creation
- Strong leadership, management, and organizational skills
- Excellent team player with strong interpersonal skills
- Able to identify strengths and weakness of modelling team
- Able to remain flexible and adaptable to meet the changing needs of production
- Able to set priorities for yourself and others, as well as manage the progress of work
- Proactive work ethic, capable problem solver with the ability to implement solutions
- Able to multitask, prioritize and manage time efficiently
- Strong problem solving skills
- Able to think creatively to resolve technical challenges
- Able to communicate in a professional and positive manner
- Able to adapt to multiple show styles
- Must be open to direction and able to embrace change
THANK YOU to all those who express interest in being a part of the Nerd Corps team. Unfortunately, due to the volume of applications we receive, we may be unable to reply to all applicants. If we feel that you may be a good match for one of our current openings you will be contacted.
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