Mission Designer
Description
Sucker Punch is looking for a Mission Designer who can create experiences that grab hold and
won’t let go—experiences so engrossing that hours go by before you’re willing
to put down your controller. If you’ve been part of the mission content team
for a shipped game, and you want to be part of a closely collaborative and
cross-disciplinary team that’s pushing creative limits, we’d love to hear from
you.
Our goal with each game we make is to create deep and
meaningful player experiences through innovative and immersive missions and
game play. Our mission design team is the focal point for this process,
collaborating with the narrative and programming teams, and with the rest of
the mission design team, to weave missions together into something
unforgettable.
Responsibilities
- Drive the creative development of innovative mission
content. Work closely with the other disciplines—programming, sound and music,
visual effects, systems design—to pull together all the pieces that create the
immersive AAA experiences we want to provide.
- Provide daily feedback and direction to all the
contributors on your missions, driving rapid iteration so that we can hit our
painfully high quality bar and to reinforce the overall vision for the product.
-
Collect feedback from internal and external play tests,
seeking out criticism and ideas for improvement.
- Work with the narrative team to define missions that bring
the themes and characters of the game to life.
- Contribute to the overall game design. We’re a
collaborative group, and we expect every member of the team to have an impact
on the overall player experience.
Qualifications
- Have shipped at least one title as a mission designer.
Extra bonus points if a title you worked on has had significant commercial or
critical success.
- Demonstrated ability to lead a small team of
collaborators.
- Positive, productively self-motivated, and driven to
excellence.
- Must be eligible to work in the US, and ready to relocate to our offices
in Seattle/Bellevue, WA
Bonus Factors
- Scripting or programming experience.
- Experience working on an open-world game.
- Writing credits.
- Proficiency in Maya or other 3D modeling and animation
package.
Send us your latest resume
showcasing your skills, drive and passion for designing missions and game play
that gamers can't put down! We can't wait to see what you've got...
This Job is no longer active!