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Sucker Punch Productions

Bellevue, Washington - United States
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Combat Designer

Description

We’re looking for a Combat Designer who knows how to throw a good digital punch, so good that you can feel it through your Dual Shock 4.  If you’ve shipped a third-person title where you helped make the combat awesome, please send us your resume.  We’ll read it, talk to you on the phone, laugh at your jokes, and hopefully start giving you money in exchange for your combat design expertise.

Combat is the heart of the experience in Sucker Punch’s games, and the Combat Designer holds that beating heart in their hands. It’s an awesome responsibility—are you up for it?


 
Responsibilities

  • Drive combat design at Sucker Punch, with a particular focus on melee combat.
  • Collaborate effectively with our other crack teams—code, animation, sound, modeling, texturing, visual effects—bringing together all the best ideas into one holistic experience.
  • Define clear tasks and manage deadlines for contributing team members
  • Provide crisp feedback in order to quickly iterate on concepts, proposing solutions as well as criticisms.
  • Chip in to the overall game design, leveraging your unique perspective to help us create the best possible player experience.

Qualifications

  • Must provide video showcasing your latest combat designs—let’s see those skills! Post it to your web site or to YouTube, and let us know what your contributions were to what we see in the video.
  • Have shipped at least one title as a game designer working on that game’s combat system. Bonus points if the game focused on melee. Extra bonus points if it had significant commercial or critical success.
  • Demonstrated ability to bring out the best in a cross-disciplinary team.
  • Must have some programming or scripting experience.
  • Must be eligible to work in the US and willing to relocate to Seattle.

Bonus Factors

  • Positive, proactive, self-motivated and driven to excellence.
  • Happiest when working closely with ninjas in other disciplines.
  • Experience working with realistic, motion captured movement.

 

Being a creative collaborator (onsite) is needed in this position, so please make sure you send us your showcase with your latest and greatest resume! 

This Job is no longer active!