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Sucker Punch Productions

Bellevue, Washington - United States
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Senior Character Tech Artist

Description

In high school, were you voted “Most Likely to Rig the Biology Class Skeleton to Carry Your Books”? Boy, do we have the job for you! We’re looking for a Senior Character Tech Artist to help us push our PS4 characters beyond the high bar we set with inFAMOUS Second Son and inFAMOUS First Light. As our resident propeller-head, you’ll play a key role in pushing our rigging and animation tool-sets to new heights while streamlining our pipeline and processes.

Sucker Punch's games have succeeded because we’ve created compelling characters like Fetch Walker and Cole McGrath. Tech artists like you have made this happen, driving mad science into our character rigs and animation pipelines so that the single tear rolling down Fetch’s cheek looks exactly right. We can’t wait to see what you’re going to come up with.

Responsibilities

  • Prototype rigging and deformation solutions in Maya that identify the character quality bar for our new game, then implement final high-performance solutions to achieve those results for content production and in game.
  • Collaborate with all the various teams here at Sucker Punch to identify the key character rigging capabilities needed to support our core game play experience.
  • Create innovative new tools and techniques geared towards improving the quality and efficiency of our rigging, deformation, and motion capture processes.
  • Push the limits of what is possible in games and be a vital part of the Character Team’s growth.

Qualifications

  • A demo reel demonstrating tools, rigging, user interface design, and technical ability. Please provide a breakdown of your contributions to what we see on the demo reel.
  • 3+ years experience in games or related field
  • Expert knowledge of Maya tools and architecture. If you can envision what a character’s node network looks like without having to open the Hypergraph, you’ve got what we’re looking for.
  • Proficient with Python scripting in Maya, with expert knowledge of the API and object model Maya exposes for scripting
  • Solid math skills, with a good understanding of how matrixes and vectors work.
  • Must be eligible to work in the US. All work will take place at our Seattle headquarters.

Bonus Factors

  • Good aesthetic instincts for human anatomy and biomechanics.
  • C++ programming experience. If you can write a Maya plugin, that’s awesome.
  • Demonstrated excellence with simulated setups—like cloth, or hair, or skin over muscle.

Please send us your latest and greatest resume to marvel over - also, remember to include a demo reel/portfolio etc.!

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