Senior Character Tech Artist
Description
In high school, were you voted “Most Likely to Rig the
Biology Class Skeleton to Carry Your Books”? Boy, do we have the job for you! We’re
looking for a Senior Character Tech Artist to help us push our
PS4 characters beyond the high bar we set with inFAMOUS Second Son and inFAMOUS
First Light. As our resident propeller-head, you’ll play a key role in
pushing our rigging and animation tool-sets to new heights while streamlining
our pipeline and processes.
Sucker Punch's games have succeeded because we’ve created compelling
characters like Fetch Walker and Cole McGrath. Tech artists like you have made
this happen, driving mad science into our character rigs and animation
pipelines so that the single tear rolling down Fetch’s cheek looks exactly
right. We can’t wait to see what you’re going to come up with.
Responsibilities
- Prototype rigging and deformation
solutions in Maya that identify the character quality bar for our new game,
then implement final high-performance solutions to achieve those results for
content production and in game.
- Collaborate with all the various
teams here at Sucker Punch to identify the key character rigging capabilities
needed to support our core game play experience.
- Create innovative new tools and techniques
geared towards improving the quality and efficiency of our rigging,
deformation, and motion capture processes.
- Push the limits of what is
possible in games and be a vital part of the Character Team’s growth.
Qualifications
- A demo reel
demonstrating tools, rigging, user interface design, and technical ability.
Please provide a breakdown of your contributions to what we see on the demo
reel.
- 3+ years experience
in games or related field
- Expert knowledge of Maya tools and
architecture. If you can envision what a character’s node network looks like
without having to open the Hypergraph, you’ve got what we’re looking for.
- Proficient with Python scripting
in Maya, with expert knowledge of the API and object model Maya exposes for
scripting
- Solid math skills, with a good
understanding of how matrixes and vectors work.
- Must be eligible to work in the US. All work will take place at our Seattle
headquarters.
Bonus Factors
- Good aesthetic instincts for human
anatomy and biomechanics.
- C++ programming experience. If you
can write a Maya plugin, that’s awesome.
- Demonstrated excellence with
simulated setups—like cloth, or hair, or skin over muscle.
Please send us your latest and greatest resume to marvel over - also, remember to include a demo reel/portfolio etc.!
This Job is no longer active!