Lead Technical Artist
Description
Help us create amazing social games for tablet, smartphones and the Web built around our award-winning formula of Strategy RPG storytelling and collectible content based in universes like Game of Thrones and Star Trek. We’re looking for a Lead Technical Artist who can create gorgeous, engaging content for our games. This is a leadership position where you’ll help us set the bar for what our 3D graphics department is capable of. If you’ve ever wanted to help build a company as well as great games, this is your opportunity.
Responsibilities
- Mastery of one or more technical art domains: shaders, high-quality visual effects, particle systems, advanced lighting systems, etc.
- Strong fundamental artistic skills: modeling, texturing, lighting, rigging, animating of characters and environments
- Use creativity and visual storytelling to solve problems in game design
- Work closely with engineers and designers to work out technical challenges pertaining to the art pipeline
- Prototype and implement art systems within the 3D engine environment
Qualifications
- Interest in not only building games but building a company—help us set the bar for what 3D graphics can mean on tablet/mobile!
- Strong familiarity with commercial 3D design packages (3DS Max and/or Maya)
- Familiarity with implementing shader graphs and particle systems in a commercial game engine environment
- Experience with commercial graphics pipelines, scripting and a track record shipping commercial games
- Ability to push the envelope of possibilities—don’t just follow in industry foot-steps, but set a whole new direction
- High technical knowledge
- Experience with scripting and programming (C# or similar)
This is an on-site position in Framingham, MA (near Boston).
We’ll cover relocation expenses for an amazing person.
When applying for this position, please include a link to your most recent portfolio of work along with your cover letter and resume.
This Job is no longer active!