Tangent Games Company Logo

Tangent Games

Los Angeles, California - United States
View all jobs at this company »

Technical Animator

Description

Technical Animator 

Job Description:

Tangentlemen are looking for a technically proficient Animator to be responsible for rigging, motion-capture wrangling and in-game animation. If you love working in the Unreal engine and have a passion for scary games, then try your hand at joining a new company and a new culture. You must thrive in a small, tight team environment where each member holds a high degree of autonomy and accountability.


Responsibilities:

  • Rigging and skinning of characters and props.

  • Helping to develop and maintain the animation pipeline.

  • Willing to experiment with new processes and help R&D animation solutions.

  • Create high quality animation content.

  • Run and troubleshoot motion capture sessions.

  • Collaborate with designers on solving gameplay problems while maintaining artistic vision

  • Collaborate with the character team to develop character/creature models with proper proportions, define rigging, and other animation considerations

  • Contribute to the creative process with original ideas and inspiration



Requirements:

  • Proactive self-starter with a positive attitude.

  • Experience working with both key frame animation and motion capture data.

  • Experience using motion capture retargeting solutions (Motionbuilder / biped etc.)

  • Have solid knowledge of Industry standard animation tools such as Maya / 3DStudio Max.

  • Can demonstrate a strong understanding of fundamental animation principles and the ability to clearly communicate those ideas to others.

  • Able to demonstrate an understanding of animation pipelines and standard industry processes.

  • Possess technical knowledge/abilities with respect to the implementation of animation into a game engine.

  • Experience rigging characters that include advanced rigging elements such as cloth / hair simulation and corrective blend shapes.

  • Keen eye for proper skin deformation and ability to creatively resolve deformation issues.

  • Experience with scripting MEL/Python/3dsmax.


Pluses:

  • Experience with the Unreal (3 or preferably 4) game engine.

  • Experience with in-game IK solutions such as Human IK.

  • Experience with running motion capture sessions.

  • Training or experience with acting.

  • Experience creating particle effects.

  • Experience working with physics simulation tools such as Phys X  or Havok

  • Shipped games a plus.




This Job is no longer active!