Description
SUMMARY
OF THE ROLE:
The position of Lead Modeller requires someone with several years of
experience in a similar supervisory role working on broadcast or film projects.
Successful applicants will have excellent communication skills,
attention to detail, the ability to work collaboratively with multiple tasks in a fast paced production.
They will have a well-developed 'eye', a good working knowledge of art,
design as well as a solid technical grounding in Maya. They will be expected to
contribute to the Project’s Modelling Pipeline.
Key Areas of
responsibilities:
·
Create key character models, including facial
expressions, and ensure the meshes adhere to
Brownbag’s modelling pipeline with correct topology and edgeflow for rigging.
·
Create character concept sculpts in Z-brush
or Mudbox to aid look development of assets.
·
Create Key location
assets which are optimized and economical and adhere to project’s pipeline.
·
Work with the 3D
supervisor to establish, maintain and update the modelling pipeline for the
project when necessary.
·
Provide regular progress
updates to production manager and 3D supervisor on any technical/workflow
bottlenecks within the modelling schedule.
·
Supervise the quality
control (both technically and visually) of the external asset assignments and ensure
the outsource partner has clear direction from a modelling perspective.
·
Approve or complete
retake notes on the Assets, via Shotgun when required.
·
Define, document and
communicate standards and techniques for modelling that maximizes efficiency
and ensures a consistent quality under the technical specifications of the
project.
·
Provide leadership and
support for the in-house and external modelling teams, both creatively and
technically, to facilitate the completion of the modelling assignments on
schedule.
·
Train Junior
Modellers on the project
Person
Specification/Requirements
·
Must have at least 5 years’ experience working as a Modeller (or
similar position) in either broadcast or feature film work.
·
Must be comfortable with outsource management with an emphasis on
clear communication and follow through.
·
Full understanding of technical character modelling to aid rigging
(Good topology, Edgeflow and anatomical proportions)
·
Must have a thorough understanding of creating efficient meshes
for a pipeline (subdivision, instancing etc)
·
Must have an excellent working knowledge of Maya.
·
Must have a working knowledge of
Z-brush or Mudbox
·
Task Driven, self-motivated, and proactive
·
Must be open to direction.
·
Knowledge of Python (and/or Mel) is considered a big plus but not
essential.
·
Experience with shotgun (or asset tracking systems) is
considered a big plus.
·
Experience in pipeline development a big plus but not
essential.
·
Ability to train
Junior Artists on the project
Contract type: Fixed Contract
Please insert Lead Modeller in the subject
Closing date for application is
Friday the 6th of March 2015