Technical Animator
Description
Technical Animator
Job Description:
Tangentlemen are looking for a technically proficient Animator to be responsible for rigging, motion-capture wrangling and in-game animation. If you love working in the Unreal engine and have a passion for scary games, then try your hand at joining a new company and a new culture. You must thrive in a small, tight team environment where each member holds a high degree of autonomy and accountability.
Responsibilities:
Rigging and skinning of characters and props.
Helping to develop and maintain the animation pipeline.
Willing to experiment with new processes and help R&D animation solutions.
Create high quality animation content.
Run and troubleshoot motion capture sessions.
Collaborate with designers on solving gameplay problems while maintaining artistic vision
Collaborate with the character team to develop character/creature models with proper proportions, define rigging, and other animation considerations
Contribute to the creative process with original ideas and inspiration
Requirements:
Proactive self-starter with a positive attitude.
Experience working with both key frame animation and motion capture data.
Experience using motion capture retargeting solutions (Motionbuilder / biped etc.)
Have solid knowledge of Industry standard animation tools such as Maya / 3DStudio Max.
Can demonstrate a strong understanding of fundamental animation principles and the ability to clearly communicate those ideas to others.
Able to demonstrate an understanding of animation pipelines and standard industry processes.
Possess technical knowledge/abilities with respect to the implementation of animation into a game engine.
Experience rigging characters that include advanced rigging elements such as cloth / hair simulation and corrective blend shapes.
Keen eye for proper skin deformation and ability to creatively resolve deformation issues.
Experience with scripting MEL/Python/3dsmax.
Pluses:
Experience with the Unreal (3 or preferably 4) game engine.
Experience with in-game IK solutions such as Human IK.
Experience with running motion capture sessions.
Training or experience with acting.
Experience creating particle effects.
Experience working with physics simulation tools such as Phys X or Havok
Shipped games a plus.
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