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Brown Bag Films Limited

Dublin - Ireland
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Lead FX Artist

Description


The position of Lead FX Artist requires someone with a thorough knowledge of 3D software regarding effects such as Particles, fluids, Dynamic collisions and Fracturing.

Successful applicants will have excellent communication skills, attention to detail, and the ability to work collaboratively with multiple tasks in a fast paced production.

Management skills are essential for this role. 

They will have a well-developed artistic 'eye' and a good working knowledge of effects design for stylised animation. The successful applicant will have a solid grounding in Maya and Houdini and will be expected to contribute to the Brownbag’s FX Pipeline.

 Key Areas of responsibilities:

  • Establish key FX set-ups for the project working closely with the art Director/3D Supervisor to set the required look.
  • Create and Supervise re-usable FX Assets ensuring they adhere to FX pipeline and meet art director’s visual requirements.
  • Attend Animatic Tech Meetings to discuss best approach for FX per Episode and take down Directorial notes.
  • Provide Launch Notes for External Studio through Shotgun.
  • Work close with Production on FX Asset Breakdowns and shot assignments. 
  • Work with the FX Supervisor to ensure the project’s FX pipeline is reliable and economical and is adhered to throughout production.
  • Provide regular progress updates to production manager and 3D supervisor on any technical/workflow bottlenecks within the FX schedule.
  • Supervise the quality control (both technically and visually) of the external asset assignments and ensure the outsource partner has clear direction from a FX and shading perspective.
  • Define, document and communicate standards and techniques for FX that maximizes efficiency and ensures a consistent quality under the technical specifications of the project.
  • Provide leadership and support for the in-house and external FX teams, both creatively and technically, to facilitate the completion of FX assignments on schedule.
  • Train Junior FX Artists on the project.
  • Create Asset Launch notes for external FX assets via Shotgun.
  • Complete retake notes on Shot’s FX submissions via Shotgun.

Person Specification/Requirements

  • Must have at least 6 years’ experience working as a VFX artist (or similar position) in either broadcast or feature film work.
  • Must have an excellent working knowledge of FX in Maya and/or Houdini.
  • Must have a good understanding of Maya Dynamics and particle systems.
  • Knowledge of other programs such as Realflow, Nuke X particles, Fume, After FX, Niad will be considered
  • Must have a good “eye” and a thorough understanding of light, color, contrast, shading, and FX design.
  • Task Driven, self-motivated, and proactive.
  • Excellent management Skills.
  • Must be open to direction.
  • Must demonstrate attention to detail in the finishing of FX in shots.
  • Knowledge of Python (and/or Mel) is considered a big plus.
  • Experience with shotgun (or asset tracking systems) is considered a big plus.
  • Experience in CG effects pipeline development a big plus.
  • Ability to train Junior Artists on the project.
  • Ability to work collaboratively with multiple tasks in a fast paced production.

Please provide Showreel

Contract type: Fixed Contract

Please include your reel with your application






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