Description
Crowd Simulation Lead
Department: Crowds
Apply here: http://www.ilion.com/jobs/apply
Description
Ilion is seeking
an experienced Lead TD with a background in simulation and pipeline development
experience to be the key designer and integrator of a crowd simulation system
within our existing production pipeline. The successful applicant will
evaluate software tools such as Goalem Crowd, Houdini and Maya to outline a production workflow for
simulated or animated crowd elements, and will work closely with the Character
Supervisor, R&D, and other production departments towards integration of
the technology within our existing pipeline.
Responsibilities
· Evaluate
Software to determine the best approach to designing and directing crowd, with
a strong emphasis on creative directable control.
· Works
closely with the R&D staff to develop software support tools and assist
with integration tasks, particularly with Arnold, our renderer.
· Works
with character rigging and related character development departments to develop
special character rigs that can be feed into the developed crowd pipeline, and
visualized by the thousands in
real-time.
· Communicates
with related departments such as animation on the necessary cycles needed to
transition between various behaviors.
· Communicates
with production management to coordinate proper scheduling of all support
departments and sub-processes required to feed a crowd pipeline, such as proxy
rig development, character cycles & materials development, etc..
· Works
on production sequences / shots to produce crowd animation for anywhere from
several to several thousand people, animals using the developed crowd
framework.
· The
crowd simulation lead must be something of a generalist as their job may
involve aspects of modeling, rigging, layout, animation, and scripting.
Qualifications
· 4+
years of high end Fx (or related) technical direction experience on feature
films or commercial visual FX.
· 2+
years of technical lead experience in CG animation or feature film visual FX.
· Strong
proficiency with Maya, and Houdini (Goalem, Massive, miArmy is a plus).
· Strong
proficiency with scripting languages, (i.e. Maya Mel, Python, etc.)
C/C++ is a plus.
· Strong
communication, and organizational skills. Ability to work effectively with
various levels of creative, and production management people.